![]() Step 5: Deselect all vertext first (8 – 9). ![]() Remember changing to Weight Paint mode first. Step 3: Use Weight Gradient and draw a linear color like the picture (5 – 6 ). Step 2: Add a new vertex group and change to left view (3 -4). Step 1: Change into Wireframe mode (1 – 2). Now we will assign the following bones: b_CAS_L_Breast_ for the left and b_CAS_R_Breast_ for the right. To make it work in game, you must rename the mesh to what EA defines. ![]() ![]() Please remember that the cyan line must be horizontal with the shoulders. Step 1 : Create new vertex group and follow step by step in image below. The tutorial will also explain the purpose of the bones in Blender. We have a Blender tutorial if you need guidance for how to do so. The following The Sims 4 tutorial is broken up into three sets of bone assignment for hair weight: head and spine2, breast bone, and clavicle bones.įor all three of these tutorials, you will need a final hair mesh already imported into Blender. When adding your hair mesh to The Sims 4, you will need to assign bones in Blender to smooth the mesh and make sure the hair is weighted correctly.
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